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Stranger is a bounty hunter, and almost all of the enemies he comes across in his quest to raise mo’ Moolah (money) can be taken dead or alive, with the latter option churning out more cash. While it retains some elements of past games in its light platforming segments, Wrath sets itself apart with a shooting system unlike anything seen in games before. Wrath is the first game to deviate from Abe Mudoken’s path, and the most varied interpretation of the universe seen since the original Abe’s Odyssey back on PlayStation.
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The Oddworld universe is a strange and fantastical place a true fantasy setting that never falls back on the old archetypes of Elder Scrolls, injected with a black sense of humour and a strong environmental message within each of its four games. Placed firmly in the boots of the titular Stranger, Wrath quickly establishes its own identity in terms of setting and mechanics. Originally landing on the first Xbox back in 2005, it famously undersold, making this update more of a necessity than a luxury. Of course, as the HD in Oddworld: Stranger’s Wrath HD suggests, this isn’t the first time we’ve seen this FPS/platforming mash up. What better way to bookend 2011, then, than with a game that completely bucks that trend. Metacritic’s user score suggests that even the mighty Call of Duty can no longer hide behind the hand-holding single player offerings it’s been serving up for the past few years. It’s been a difficult year for shooters, one of short campaigns, tight corridors and overly-scripted sequences. And now for something completely different…